2023 SuperSpiel Rules 


1. DURATION: Friday,  Saturday and Sunday morning and Consolation Event games are 8 ends. Sunday’s Championship Semi Final and Final games are 10 ends.


2. GAME TIME OPERATION: All 8 end games will be untimed due to COVID concerns.  All Championship games will be 10 ends and will be timed and each time will have 38 minutes to complete a 10 end game. If an extra end is required each team will have 5 minutes (5:00) “THINKING TIME”. Untimed games are expected to be played as if the game was being timed and the "45-second rule" to put a rock into play will be implemented if required due to slow play.



1. There will be a break of no longer than 4 minutes after 4 ends (8 end games) or five ends (10 end games). Coaches may meet with their teams on the deck at the home end but not in the lounge. If necessary, players may leave the ice. No food is allowed on the deck during the break, except prepared fruit in plastic containers and drinks in unbreakable containers.

2. There will be a break of no more than 3 minutes before the start of an extra end.



1. Each team will have coach interactions in accordance with Curling Canada's Coach Interaction Rules – (Pilot year #2) 2024 Under-21 National Championships. Please refer to the document referenced for details.


5. PRE-GAME PRACTICE: There will be a short period to cool down sliders followed by a 7 minute practice. At the completion of the team’s practice two team members will throw a draw to determine hammer in the game (two draw total).  Teams will flip a coin to determine choice of practice or rock colour. The practice will be under the control and direction of the Club Official. A coach/player may wipe the handles of their stones prior to the start of their practice.  They may not move the stones from the corner.


6. HAMMER: Last stone advantage in the first end will be decided by a draw to the button immediately following each team’s pre-game practice. Teams with throw their first last stone draw LSD clockwise, and the second LSD counterclockwise. The LSDs shall be played towards the home end and the first LSD must be completed within 1 minute after the end of practice. Notice for the time to throw the second LSD will be given by the official and the second LSD must be completed within 1 minute after notification. All draws for hammer will be measured by the Club Official. There will be two draws per team to determined the hammer with hammer being awarded the lowest cumulative measurement. 


7. MEASUREMENTS: During a game, teams will do their own measuring. An official will assist if necessary.


8. TIE GAMES will be decided by a full extra end played towards the home end.


9. SUBSTITUTION: If a player is unable to continue, the team may elect to continue with three players (they throw 3-3-2 from lead to skip). The sidelined player may re-enter the game between ends or during an end already in progress providing they can deliver a stone in the teams established delivery rotation. Or the team may bring in a substitute (an eligible substitute provided by the SuperSpiel Committee).

1. A substitute who enters a game during an end shall replace the injured player in the delivery rotation. At the beginning of the next end, the substitute may deliver stones in any position and the team may re-declare their delivery rotation at that time.

2. The replaced player may not rejoin the team until the next game unless the team loses a subsequent player and is in a default position.


10. USE OF SPARES: For each and every game played, a team must include a minimum of two players from the original team.

1. Men may only spare on men’s teams and women may only spare on women’s teams.

2. All spares must meet the current Curling Canada Junior age requirements.

3. Spares must comply with all other SuperSpiel rules and regulations.

4. If the spare is registered with the SuperSpiel spares pool then they may spare for any team.

5. If the spare is NOT registered with the SuperSpiel spares pool then they may spare for only that team.

6. Other substitutions may be permitted for “exceptional circumstances” provided that the request is forwarded in writing to the Event Chair and receives the approval of the majority of the SuperSpiel Board of Directors.


11. CURLING CANADA RULES will govern the SuperSpiel with exceptions noted above. We are playing the No-Tick Rule for any Guard in the FGZ touching the centreline.




12. CHAMPIONSHIP ROUND: All Semi Final and Final games are 10 ends, and Quarter Final games are 8 ends. If an extra end is required it will be played towards the home end. Please refer to Game Time Operation above for the time allotted for 10 end games. The higher qualified team will have LSFE (last stone first end) AND choice of rock colour.  The team having LSFE will practice first. Qualifier 1 and Qualifier 2 teams are considered equal, Qualifier 3, Qualifier 4 and Qualifier 5 teams are also considered equal as are Qualifier 6, Qualifier 7 and Qualifier 8 teams. If a game is between equally qualified teams they will flip, no later than 15 minutes before first practice, for choice of rock colour OR 1st OR 2nd practice and will “Draw for Hammer” as they qualified out of the same event (refer to rule 5 and 6). 


13. ALCOHOL CONSUMPTION: no alcohol may be consumed by competitors or their coaches on the host clubs’ premises for the duration of the bonspiel.


14. SMOKING is prohibited in public buildings (including Curling Clubs) in Ontario.


15. BROOM HEADS: teams must conform with the WCF & Curling Canada's Sweeping Moratorium on Brush Head Technology.  Only the certified, mustard yellow heads may be used in this competition. 


16. SAFE SPORT: it is a condition of participation that all teams and athletes must be Safe Sport Certified.







As we have all observed from watching High Performance curling on television(TSN, Sportsnet, etc) all players are lapel miked for our listening pleasure.


In recent years, coaches of high performance teams have taken this to another level by lapel miking their teams so that they can monitor their on-ice communication and provide feedback to them after the game. This training opportunity allows coaches to listen for positive communication among teammates such as – humour, clarification, positive attitudes, reinforcing, praising. In addition, coaches may also hear – negative attitudes, anger, silence, poor focus, etc. Earle Morris used mics in this capacity when working with the Rachel Homan team in years gone by.


Upon consideration and consultation, we have decided to allow their use at the BrokerLink-OVCA Junior SuperSpiel. The rules for their use by teams are as follows:


  • - Organizing committee must be advised before each game in which you will be miking your team;
  • - Organizing committee will advise your opposition as to your intentions;
  • - Any or all team members can be miked;
  • - Under no circumstances will any two-way electronic communication be allowed or tolerated.
  • - Under no circumstances will the on-ice coach be allowed to listen to any mics during the game, including all breaks and will not speak with any off-ice coach(s) or anyone who has listened to any game conversation during the game, including all breaks.
  • - Under no circumstances will the off-ice coach listening to the mics be able to communicate with any team member or the on-ice coach during any part of the game being miked, including during any break between ends or mid game or extra end break.
  • - Mikes may be used in all games except for the Sunday Playoff games (excluding the consolation round)


Any queries or concerns – contact the organizing committee